Our story begins with 4 brave adventurers making their way north to the city of Mirabar. This well fortified city made up of Dwarves and Humans is the mining and quarry source for the northern realms. Ore, gems, building stones, smelting, metal works all keep the 10,000+ population busy and prosperous. Surrounded by the wilds of the north just to the southern edge of the Spine of the World, harsh weather and harsh monsters are well known to these peoples. (see Forum listing for Mirabar for more information)
As the adventurers approach the city, unknowing of each other, they all come upon a group of townspeople gathered at the south gate of the city listening to an armored figure speak to the crowd. He is Horvath, one of the Hammers, informing and requesting the crowd of the events that have taken place. In response to the drying up of Crag Creek a week ago, am omen to some, a group was sent to investigate 3 days ago but has not returned. Among them was Grog, son of a city politician, a reward of 300gp has been offered for any who go seek out the fate of Grog and the group and to find the reason for the waters disappearance. Our adventurers each step forward individually of one another to accept this task.
The adventurers introduce themselves to each other, the human Durim the paladin, Jelenneth the half elf druid, Mirik the human fighter and Kahtra the dwarven barbarian decided to band together and seek adventurer, truth and treasure as one.
Once Durim completes his business with a local merchant on his father’s behalf, the group heads north along the now mud laden path along the dried creek. 3 hours travel and they come upon a humped over figure being eaten by a ghoul. They vanquish the ghoulish undead creature to find the remains of Grog. They decided to deliver the remains back to the city at once before heading further on in search of other possible survivors. Once back, they hand over Grog to city guard and seek lodgings for themselves for the night.
The guard had suggested The Traveler’s Way Inn in the southern part of the city and to ask for Leda an elf maiden. Once there, a dry comment from Leda to your dwarf companion suggesting that she should stay at the Zoruc Too-orr (The Tossing Dwarf ), a tavern and Inn in the undercity of the dwarves, you decided to find other lodgings. Back down the street you passed an inn named Dragon’s Hoard, finding a more welcoming establishment, you order food and drink. During your meal you are approached by local who recognizes you as the volunteers who went off in search of Grog and his group. Once you inform him of Grog’s demise, he becomes high spirited and collects his wager at another table over the death of Grog. The cost to stay the night at the Dragon’s Hoard is too high so Durim arranges for the party to stay the night at Helm’s church where Father Loomis welcomes you warmly. A small donation and a little help in the morning in trade for bedding leaves you in good standings and a good night sleep.
In the morn, you restock on some needed items and head northward once again…