Tag: Add tags

Results

  • Welcome to your campaign!

    p. Our story begins with 4 brave adventurers making their way north to the city of Mirabar. This well fortified city made up of Dwarves and Humans is the mining and quarry source for the northern realms. Ore, gems, building stones, smelting, metal works …

  • DnD Session 12-27-14

    p. The wall of water rushes towards you engulfing the entire cavern before you. Saving throws are made and failed as some are washed from the cave complex. As you regroup and head further up the tunnel you hear a rush of water once again. Some duck into …

  • DnD Session 1-15-15

    p. Kahtra meets Whistlebeard before anyone else as he practically tackles her as she tries to enter the Dead Troll Inn and Tavern. He apologizes to Kahtra and offers to buy you all a round of drinks. Once he understands that you seek an audience with him …

  • DnD Session #4

    p. As the party decides how to attack the goblins on and off the wagons, the wagons start to move towards the tower. Jelenneth uses her speak to animals and suggests the horse drawing the wagons run towards the dwarven cleric next to the tower and then …

  • DnD Session #5

    p. Remaining near the tower with the 4 horses and a cart taken from the goblins you prop up dead goblin bodies to appear as gaurds while Durim scopes out the area to find a safe haven for the children you rescued. He finds a rocky outcropping south of the …

  • DnD Session #6

    p. Gathering treasure and healing after battle with Mardok is first priority. The partially collapsed tower has blocked access to the tunnels below. Getting the cart and horses together to make your way back to the children you have rescued is next. The …

  • DnD Session #7 3-5-15

    p. Before you in the clearing is a group of Myconids surrounding 3 humans on the ground, you also notice a medium sized dead looking tree beyond. As you approach a voice is heard within your mind and you know it is from the tree creature. It asks why you …

  • DnD Session Update #8 3-19-15

    p. After leaving the dragon’s lair with the treasure you could haul away along with the magic brazier, you make your way back down the river tunnel back towards the grand mushroom cavern. An owlbear encounter and a night’s rest are all that occur. p …

  • DnD Sessions Update #9 4-2-15

    p. Now in Mirabar you discover: -“Earth” marking in dwarven on temple -Whistlebeard (who now owns your bag of gems) reports to you that someone is seeking you in town. Rumor has it that it is a dwarf. -You are seeking a mace of disruption and Father …

  • Home Page

    h2. Adventures along the Sword Coast Welcome to the Sword Coast Adventurer's. A DnD 5e campaign set in the Forgotten Realms. *Our brave adventuring party consists of:* Kahtra Fireforge, a double axe wielding mountain dwarf barbarian Mirik …

All Tags